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| author | yctct <yctct@yctct.com> | 2026-06-07 08:59:04 +0200 |
|---|---|---|
| committer | yctct <yctct@yctct.com> | 2026-06-07 08:59:04 +0200 |
| commit | 15115b4c52bfda0d1cca9fa1155beecbb873ec35 (patch) | |
| tree | b3f0975e63eb04dcba732a78ce9bd9abda8acf01 /py03/ex3 | |
First commit, add all files
Diffstat (limited to 'py03/ex3')
| -rwxr-xr-x | py03/ex3/ft_achievement_tracker.py | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/py03/ex3/ft_achievement_tracker.py b/py03/ex3/ft_achievement_tracker.py new file mode 100755 index 0000000..81e9c15 --- /dev/null +++ b/py03/ex3/ft_achievement_tracker.py @@ -0,0 +1,94 @@ +#!/usr/bin/env python3 +# https://www.freecodecamp.org/learn/python-v9/review-dictionaries-and-sets/review-dictionaries-and-sets + +import random + + +class Player: + def __init__(self, name: str, achievements: set[str]): + self.name = name + self.achievements = achievements + + +def gen_player_achievements(player: str, achievements: set[str]): + pa = set() + list_ach = list(achievements) + for _ in range(9): + achievement = random.choice(list_ach) + pa.add(achievement) + return pa + + +if __name__ == "__main__": + print("=== Achievement Tracker System ===") + achievements = {'Crafting Genius', + 'World Savior', + 'Master Explorer', + 'Collector Supreme', + 'Untouchable', + 'Boss Slayer', + 'Strategist', + 'Unstoppable', + 'Speed Runner', + 'Survivor', + 'Treasure Hunter', + 'First Steps', + 'Sharp Mind'} + print() + black_for = '\033[0;30m' + pink_bak = '\033[48;5;205m' + stp_color = '\033[0m' + # print players' achievement(s) + players_list: list[str] = ['Alice', 'Bob', 'Charlie', 'Dylan'] + players = [] + i = 0 + for player in players_list: + players.append(Player(player, + gen_player_achievements(player, achievements))) + print(f"{black_for}{pink_bak}Player {players[i].name}:" + f"{stp_color} {players[i].achievements}") + i += 1 + print() + union = players[0].achievements.union(players[1].achievements, + players[2].achievements, + players[3].achievements) + print(f"{black_for}{pink_bak}All distinct achievements:" + f"{stp_color} {union}") + print() + common_achievements = players[0].achievements.intersection( + players[1].achievements, + players[2].achievements, + players[3].achievements) + print(f"{black_for}{pink_bak}Common achievements:" + f"{stp_color} {common_achievements}") + print() + # print players' unique achievement(s) + print("Only", players[0].name, "has: ", + players[0].achievements.difference(players[1].achievements, + players[2].achievements, + players[3].achievements)) + print("Only", players[1].name, "has: ", + players[1].achievements.difference(players[0].achievements, + players[2].achievements, + players[3].achievements)) + print("Only", players[2].name, "has: ", + players[2].achievements.difference(players[1].achievements, + players[0].achievements, + players[3].achievements)) + print("Only", players[3].name, "has: ", + players[3].achievements.difference(players[1].achievements, + players[2].achievements, + players[0].achievements)) + print() + # print what each player is missing + i = 0 + # iterate through the list of string + for player in players_list: + missing = set() + for key in achievements: + # check players' achievement in list of instances + if key not in players[i].achievements: + missing.add(key) + print(f"{black_for}{pink_bak}{players[i].name}" + f" is missing\033[0m {missing}") + i += 1 |
